Three tools, one idea: the data is already there, in Rust+, in the server console, in the player lists the hub records around the clock. Rustwatch turns it into a live picture you can act on. Free for players, with Pro for the raid; a free plugin for any server; a monthly subscription for the operator's dashboard.
The dashboard for people who run a Rust server. Live map with every player, console, player files with kick, ban, mute, teleport and warnings, in-game actions, schedules, plugin management, Discord alerts.
The hub for Rust+ players. Pair your server, and your team gets a live map with positions, a tracker for enemy clans with their activity by hour, smart devices, team chat and everything mirrored into Discord.
Wallhack early warning on the server itself. It sees what a cheat cannot hide: aim resting on enemies behind rock and walls, hits without line of sight, aim that snaps. Alerts in chat and on Discord. It never bans; it tells you where to look.
You play. Rustwatch is your team's second screen: the map from Rust+, the tracker from the hub's recording of your server, the alarms from your base, all in one place and in Discord. Nothing to install on the server, nothing the server owner has to allow.
You run a server. Rustwatch Admin is the operator's console: everything you would otherwise do over RCON, plus what RCON cannot tell you. Which player is aiming through walls right now, who is tracking your regulars, how this week's hit rates compare with the server's own distribution.
Both talk to each other. A server on Rustwatch Admin, Free included, shares its online list and becomes Rustwatch-ready: its players watch it in Rustwatch with real names, no third party in between. The AimWatch plugin feeds the radar; the radar produces case files; case files can be shared as a link, so a ban comes with evidence and not with an argument. Servers that join the network learn from each other: a player flagged on three other servers this month is worth a second look.
Your data stays yours. Rustwatch Admin processes it on your behalf under a data processing agreement and deletes it when you delete the server. The network holds only pseudonymised counters. Payments run through Paddle, our merchant of record; we never see a card number.