A dashboard that connects to your server, keeps its history, and turns the combat log into a cheater radar with reasons. Runs against your own host over RCON, or against any hosted server through the free AimWatch plugin, and never asks for your RCON password. Rustwatch Admin Free for one server, AimWatch Pro for the radar alone, the full plan with actions and team monthly per server, 7-day trial, cancel any time.

Headshot share, long-range headshots, rapid hit pairs, tracks through cover, hits without line of sight, aim snaps, bans elsewhere, account age. Each signal adds points, each point shows why. The radar is an early warning, not a verdict; you decide.
Confirmed cheaters and cleared players are your verdicts. The radar learns from them: which signals separate the two on your server, and which are noise.

Fixed thresholds are opinions. The calibration panel measures your players' real distribution and suggests thresholds at the 95th and 99th percentile, so "unusual" means unusual here, on this server, this week. One click applies them.
A player you cleared stays hidden for the period you chose, 7 to 180 days, and comes back only if they stand out again.
| Figure | p50 | p95 | p99 | Suggested |
|---|---|---|---|---|
| Headshot share | 31 % | 49 % | 60 % | 49 · 60 |
| Median aim snap | 102°/s | 106°/s | 108°/s | 150 |
| Rapid hit pairs | 0 | 0 | 0 | 2 |
Example figures. Yours come from your combat log.
One page per player: the timeline of hits and kills, the hit picture against the server average, every signal that fired, warnings and verdicts. Share it as a link with an expiry date; the public version never contains addresses, notes or admin names.

Every player, event and monument on the map, refreshed every few seconds. Click a player, open their file.
The server console with filters and command history. What you type is audited with your login.
Kick, timed ban, chat and voice mute, teleport, give, warnings, tags, notes, playtime, alts by address, Steam reputation, Battlemetrics reputation with your own token.
Heli, airdrop, weather, time of day, broadcasts with templates, one player at a time, one item to everyone.
Save, start, stop, announced restarts, server variables as a form. Cron jobs for restarts, backups, wipes, update checks.
Carbon or Oxide with plugin configs as forms. Alerts, joins, deaths and admin actions into your Discord.

The bridge runs next to the server, talks RCON, reads the console and the combat log, restarts the systemd unit, keeps backups. Installed with one script; the dashboard is behind Cloudflare Access.
No RCON from outside? The free AimWatch plugin opens an outbound connection to the dashboard and carries console, chat, commands, telemetry and the map. One token in the plugin config, nothing to open on the host's firewall, and nobody ever sees your RCON password.
A server on Rustwatch Admin, Free included, can share its online list with Rustwatch, the player app of the same house: who is on, by name and SteamID, refreshed every 30 seconds. Your players then see their server in Rustwatch with real names, sessions and the tracker, without any third party in between. Nothing else leaves: no RCON, no addresses, no chat, no positions.
On by default, switched off per server under Servers → Rustwatch-ready. A server that shares its list shows as Rustwatch-ready in the app, with real names, SteamIDs and history since the bridge started watching; one that does not only shows what the public Steam query gives.
An organisation owns servers and has a team: viewer, moderator, admin, owner. Every action through the dashboard is logged with the login that did it. Sign in with Steam; no passwords on our side.
Trial first, card later. Sign in, add your server, and everything is switched on for 7 days: two servers, hosted links, the network. Subscribe when you want to keep it. Monthly, one seat per server, cancel any time in the customer portal; paid time runs out normally.